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The Games Machine 53
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XENIATGM53.iso
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Soluzioni
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Might & Magic 6
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Darkmoor.jpg
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Joint Photographic Experts Group Image
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1998-06-04
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50KB
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500x400
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16-bit (44,745 colors)
Labels:
burlap
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map
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sky
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tree
OCR:
Haunt Quest isnergl Mailed Fist Armory H: Trader + Merchant) AXe H: Smoke Potter Merchant (No Mirror Skills Alchemis Dar 2m001 Arms Master + all weapons) Scout +6 Perception) 10 Blunt Trauma Weapons M Chain Armor 12 Darkmoor Travel House Spel Master 1+ all spells Counselor 1+ Diplomacy) Peasant INo Skills) Cook 1-1 food day) 1 Follower of Baa (No Skills) vace 20 M Perception 21 Quest (Destroy Book) H: Psychic +5 Perception 10 Luck M Spear 24 H: Instructor 15% EXD Scribe (No Skills) Piper (Heroism 1/day Water Mastor (Water Walk 1/day) 2 Porter (-1 food wher camping Laborer INo Skills) 30 Merchant Snergle Alchemist